In the midst of the massive load of payless work I’ve been subjecting myself to, I’ve recently managed to set aside some time to re-familiarize myself with the ever-popular crab fishing series, Deadliest Catch. Although I’m not normally one for reality television, the Deadliest Catch manages to stand out as one of my favorite programs on television simply ’cause it makes me feel as though I’m watching a band of modern day pirates muck about on the tumultuous seas.
Seriously though, I fully recognize that the subject matter the show deals with is very real AND very dangerous to boot. It goes without saying that commercial fishing is an extremely risky job, one that doesn’t always pay off for the amount of effort put in. And despite the severity of it all, I’ve always been very drawn to how Deadliest Catch manages to shed a humorous light on the fishermen’s exploits at sea because at the heart of it all, the crews of all these crab boats are still people who’re not just hard-working and down to earth but are also individuals who like to let loose and once in a while, have a little fun.
If that ain’t awesome, then I don’t know what is. The Northwestern and the Time Bandit are by far my favorite ships and crews to have ever been featured on the show. I could go on forever about how the Hillstrands are the true and undisputed bosses of the Bering Sea but really, that isn’t the point of this post.
Which brings me to Deadliest Catch: Alaskan Storm. Released in late 2008, Alaskan Storm comes as a bit of a simulator that aims to bring the Bering Sea fishing experience closer to you than ever before. The premise of it all sounded interesting enough and with the recent rekindling of my enthusiasm for the Deadliest Catch, I figured that it wouldn’t hurt to pick the game up, sit myself down and give it a quick spin.
I’ve had my go at the game’s tutorials and a couple of career seasons (with my trusty boat “Sovereign”) and so far, I’ve been fairly (and surprisingly) impressed. The game’s general pace may be a little slow for some but on the whole, I’m actually quite pleased with how the game manages to incorporate not only themes, boats and characters from the show but also depict the realities of the logistics, management issues and strategies that go into the process of crab fishing. The game itself isn’t too heavy and is enough to pick up, really, though it may take a couple of season’s worth of practice before you’d really get settled into the spirit and routine of catching crab, predicting their movement and running a crab boat on rough seas.
On the side, I have to admit that despite my linking for Alaskan Storm, I feel a tad sore about the game because a close friend and I once tossed about ideas for a strategy game inspired by the Deadliest Catch that, very sadly, never came to fruition. Ah, woe is me.